Aug 12, 2007, 11:06 AM // 11:06
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#101
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Quote:
Originally Posted by Omniclasm
For balance? Stop whining about it please. Compare Ancestor's Rage potential damage to Chain Lightning. The 25e spirits to 10e + exhaustion with a 20 second recharge is pretty nice IMO. One exhaustion skill won't kill you.
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I asked a reasonable question. What is your problem? Can you not answer with civility?
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Aug 12, 2007, 01:59 PM // 13:59
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#102
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Mo
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W¯¯¯ E
Mess with the best, get nerfed like the rest.
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Aug 12, 2007, 03:03 PM // 15:03
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#103
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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Quote:
Originally Posted by Longasc
Has anyone seen Rits in HA anymore this weekend?
I have seen one in a team, and it was not Ritspike. RIP Ritspike.
Exhaustion killed the whole thing, and it is bad because Ancestor's Rage was one of two (besides Spirit Rift) AoE Nukes that Ritualists have.
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Why did they do this? The spike was done with Wielder's Strike, wasn't it (even though I play a Rit, I have never Rit spiked)? Not only were they the only AoE skills Rits have, but they are also two of the best damage skills Rits have that are unconditional.
Still, I believe that the nerf to Ancestor's Rage was coming. They slowly upped the damage, and i think decreased the recharge, until they decided to nerf it to hell again.
Quote:
Originally Posted by Longasc
Yeah, they had to tone down Rit Spike. But did they have to kill two skills and the whole build in the process? Sledgehammer nerf. Rit Spike dead, problem solved???
Isaiah Cartwright knows from Elementalists with a much higher energy pool how popular and viable exhaustion is to balance skills. I know several Mind XX elites that get so thoroughly balanced by it that nobody uses them anywhere at all.
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You are right. Mind Burn doesn't provide the damage it used to. It's burning duration is still good, (i think) though.
Quote:
Originally Posted by Longasc
The same happened to Wielder's Strike and Ancestor's Rage. Exhaustion makes sense on the Xinrae stuff, but for these two it is a killer nerf.
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I think that the nerf to Wielder's Strike is a good idea, but not implemented properly. Instead of giving exhaustion, why not just lower the numbers a little bit? Anyway, I think the problem is if there is any skill that deals direct damage (that is high enough), it will be used for a spike.
With the Xinrae stuff, the skills had a huge energy cost that made it rather unusable. I guess lowering the energy cost and adding exhaustion was something that the skills needed to make them more mainstream.
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Aug 12, 2007, 03:19 PM // 15:19
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#104
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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Quote:
Originally Posted by Diddy bow
What i mean is channeling is like air in the sence it can spike very well therfor exaustion balences it out. Factoring in energy storage wont work because thats why eles have it, to deal with exaustion. All classes have their primary to augument their own skills. I dont see how monk healing makes sence with exaustion, you cant spike or camp with that :S.
As for the spirits the reasons above explained why they are better than minions or traps, traps are interuptable, are only good once and need to be directly stepped on. minions need a corpse and spirits have exaustion.
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NO, traps are easily interrupted, and have to stepped on.
minions need corpses.
SPIRITS HAVE LONG RECHARGE AND LONG CAST TIME AND CAN BE KILLED
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Aug 12, 2007, 03:37 PM // 15:37
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#105
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Frost Gate Guardian
Join Date: Jul 2006
Guild: Dark Guild of War [dgw]
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Quote:
Originally Posted by kooomar
Man, this thread should be shut down, its half and half. Theres the people crying because the game "revolves" around PvP, and they are mad cause they can't do 6 spirits in PvE, and won't take the incentive to learn how to use e-management. And there is the other half that I personally agree with, that says its an interesting change, and GOD FORBID the people that play spirit spammers might have to change their bar a bit?
For the last comment, has any rit heard of glyph of energy? It just got a buff Im pretty sure, in fact, wait, its 5 energy and 10 second recharge, MEANING, you could put up glyph, the a spirit, wait for 3 seconds, glyph, then a spirit, wait 3 MORE seconds, glyph ancestors rage (if you wanted to do ancestor's rage still). The point is, ADAPT, youre build wont always be amazing. For example, GvG/HA monks for the longest time ALL had Glyph of lesser/Aegis, then that got nerfed, did everyone cry and say "Give me my 15 energy for free back!!!! you RUINED the game, RAWR!!!!!!!!!!!!" No. They changed e-management.
I suggest to all you "1337" spirit spammers (its leetspeak because its obviously very hard to spirit spam, god forbid sticky-keys activates from hitting the same button so many times) to maybe think outside of the box, and try a new build with some different skills in it.
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Why the hell is everyone saying "use glyph of energy!"?!!!
First of all, it doesn't even work on spirits, noobs! It only works on spells! So yes, Ancestor's Rage, but no, Dissonance!
Second of all, it ELITE. You can't use it with Wanderlust, or Xinrae's Weapon. So screw it.
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Aug 12, 2007, 03:59 PM // 15:59
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#106
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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I just noticed, maybe not too brilliant thing, that A.Net can't nerf. I mean, they can NERF TO THE HELL!! but not just nerf. They didn't make playing Ritspike more challenging than counting "3, 2, 1, SPIKE BOOM 2k DAMAGE", rathen making it "WHERE IS MY ENERGY... CAN'T SPIKE!".
No, seriously, thing about it. Remember the nerf to Spirit Bonders? A.Net instead of making Spirit Bond easly - interrupted (1 second cast?), just like SoA, they wanted to make it not usable in PvE at all.
Another NERF NERF NERF!, Boon Prots. Don't lie yourselves, it was too hard nerf. Who has seen any boon prots after many nerfs to Inspiration Spells? Or anyone using Mantra of Recall or Reveal/Inspired Hex? No. Because it wasn't usable at all - One hex for 20 seconds? Woowowowowow.
Another - Bestial Fury and Tiger's Fury... Was it really needed? With RaO they got lost in the mists of time and I guess that people see it on some monsters, that don't know they got nerfed.
And yet another, forgotten skill - Avatar of Grenth. Players suggested something like Order of Apostaty or the Assassin elite skill from Crit Strikes, so with removed enchantment Dervish would pay in health/energy. But noo, why? Make it unusable and lower it's duration. Yay, now we have a cool skill, but it's inactive for 3/4 of fight.
You know, you CAN nerf something so it's still usable, without making it useless. Searing Flames, Blackout, Steady Stance... But you like to do this The Easier Way :/
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Aug 12, 2007, 04:35 PM // 16:35
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#107
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Frost Gate Guardian
Join Date: Nov 2006
Profession: Rt/
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The bottom line problem is the ritualist class is better able to handle the 25 energy spells than exhaustion. A good ritualist had no problems with several 25 energy skills on their bars. They could not spam them, but they didn't have to spam them. They did have the option to reset the spirits if necessary, which is something exhaustion prevents.
The channeling skills should have been reduced in damage but also reduced in recharge time to push them into pressure skills instead of adding exhaustion.
I still think the problem resides in the nature of the pvp environment than with the skills. A standardized system of builds that would rotate every so many weeks based on player votes would go a long way to preventing skill bar exploitation. Let's face it, another overpowered build is only a few weeks away. At least a standardized system would allow skillful players to win because of their play ability instead of losing to some less skill player's exploited build.
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Aug 12, 2007, 04:47 PM // 16:47
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#108
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Hmm... My ele's 120 energy, or my rit's 40 energy.
And yet the ele is the one with Exhuastion management. hmm. What a twisted joke.
Xinraes weapon sucked, didn't need to be nerfed to hell even more.
WTF is up with Anet? "Lets buff the skill so people use them, just to hear them complain when we nerf them for the hell of it." What?
With my rits 4 energy regen, exhuastion is like making the skills cost 40 energy more.
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Aug 12, 2007, 04:54 PM // 16:54
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#109
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Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
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Quote:
Originally Posted by Calen The Civl
The bottom line problem is the ritualist class is better able to handle the 25 energy spells than exhaustion. A good ritualist had no problems with several 25 energy skills on their bars. They could not spam them, but they didn't have to spam them. They did have the option to reset the spirits if necessary, which is something exhaustion prevents.
The channeling skills should have been reduced in damage but also reduced in recharge time to push them into pressure skills instead of adding exhaustion.
I still think the problem resides in the nature of the pvp environment than with the skills. A standardized system of builds that would rotate every so many weeks based on player votes would go a long way to preventing skill bar exploitation. Let's face it, another overpowered build is only a few weeks away. At least a standardized system would allow skillful players to win because of their play ability instead of losing to some less skill player's exploited build.
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yaaay another person with a brain! *gold star*
all those posts of "10e + exhaustion is better than 25e noob" make me laugh. idiots.
oh and actually, the next two overpowered builds have already been made and tested and work really well O.O they just haven't hit mainstream yet (and no I didn't create them, just saw them being tested)
Last edited by Miral; Aug 12, 2007 at 05:35 PM // 17:35..
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Aug 12, 2007, 05:16 PM // 17:16
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#110
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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Quote:
Originally Posted by runeseeker1
Why the hell is everyone saying "use glyph of energy!"?!!!
First of all, it doesn't even work on spirits, noobs! It only works on spells! So yes, Ancestor's Rage, but no, Dissonance!
Second of all, it ELITE. You can't use it with Wanderlust, or Xinrae's Weapon. So screw it.
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Don't forget to mention the fact that Glyph of Energy is a Prophecies skill.
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Aug 12, 2007, 06:51 PM // 18:51
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#111
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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what non elite energy management allows u to plonk down 25e spirits whenever u want?:\
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Aug 12, 2007, 06:58 PM // 18:58
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#112
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Ascalonian Squire
Join Date: Jun 2006
Guild: Black Eagles [BEG]
Profession: W/Me
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Quote:
Originally Posted by pingu666
what non elite energy management allows u to plonk down 25e spirits whenever u want?:\
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Boon Of Creation + 15sec delay.
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Aug 12, 2007, 06:58 PM // 18:58
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#113
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Banned
Join Date: Aug 2007
Profession: Rt/N
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i dunno about "whenever u want", but even without any emanagement its still far more flexible than 10e+exhaustion thanks to a passive +4e-regen. as for emanagement.... energizing wind would work good on a spirit build
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Aug 12, 2007, 07:01 PM // 19:01
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#114
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Banned
Join Date: Aug 2007
Profession: Rt/N
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Quote:
Originally Posted by Sea Edge
Boon Of Creation + 15sec delay.
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or that lol... hmmm combine the two for 5e spirits....
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Aug 12, 2007, 08:10 PM // 20:10
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#115
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
Originally Posted by pingu666
what non elite energy management allows u to plonk down 25e spirits whenever u want?:\
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If all you play are PvX builds you would not consider this but Offering of Spirit + Boon of Creation. This allows you to plot down 25E skills as often as you can cast them.
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Aug 12, 2007, 08:16 PM // 20:16
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#116
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Wilds Pathfinder
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
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PROTIP: You are not the first person to think of using Boon of Creation and some energy management.
More to the point: why would you want to though?
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